Pixel: Splash
Today’s champion in 64-pixel blocks, drawn from a random skin. Every two wrong guesses sharpens the picture.
How Pixel: Splash works
The splash art is rendered at five block sizes: 64, 40, 25, 15 and 8 pixels. You start with 64 and nothing else. Every two wrong guesses unlocks the next level down, so eight wrong guesses puts the full set within reach.
By default, auto-reveal shows you each level as you earn it, and reopening the page puts you back on the one you were looking at. Switch it off and unlocking becomes separate from viewing: the buttons under the image still move you between everything you have earned, but nothing changes on screen until you ask it to.
Skip costs exactly one wrong guess and unlocks exactly what a wrong guess would have. It exists so you can pay for a sharper image without spending a champion name you might have wanted later. Give Up reveals the answer at full resolution, but does not count towards your streak.
The blur slider and the grayscale toggle work in the opposite direction to everything else on the page: they make the image harder to read. They are a self-imposed handicap for players who find the unlocked levels too generous. Solving the day resets blur to zero automatically. Each of the four Pixel modes remembers its own settings separately.
The skin round
The art is drawn from a random skin, so naming the champion is only half of it: once you have them, the game asks which of their skins you have been looking at. That second half is scored on its own — the streak was already recorded when you named the champion, so a wrong skin, or giving up on one, cannot take the day back off you.
Tips
Read the background before the champion. Splash art backgrounds are often more distinctive than the character at 64 pixels — the Freljord’s white and pale blue, Shurima’s sand, the Void’s purple-black all survive pixelation far better than a face does.
Look at where the mass sits. A large dark shape low in the frame narrows you towards the bigger models; a thin vertical silhouette rules most of them out. Colour blocks that repeat across the frame usually mean armour or a large weapon rather than skin and cloth.
Turn hints on once you are properly stuck. The first arrives at three wrong guesses, and the early ones are deliberately weak — gender and resource type — so taking them early costs you very little of the puzzle.