Pixel: Default Skin
Splash art with the skin lottery removed: always the base art, so a palette you recognise is telling the truth.
How Pixel: Default Skin works
Identical to Splash mode in every respect but one: the art is always skin zero. Five block sizes — 64, 40, 25, 15 and 8 pixels — and a new level every two wrong guesses.
That single difference changes how the puzzle plays. In Splash mode a Star Guardian or PROJECT skin can put a champion in colours they never normally wear, so a confident read on the palette can be exactly wrong. Here it never is.
By default, auto-reveal shows you each level as you earn it, and reopening the page puts you back on the one you were looking at. Switch it off and unlocking becomes separate from viewing: the buttons under the image still move you between everything you have earned, but nothing changes on screen until you ask it to.
Skip costs exactly one wrong guess and unlocks exactly what a wrong guess would have. It exists so you can pay for a sharper image without spending a champion name you might have wanted later. Give Up reveals the answer at full resolution, but does not count towards your streak.
The blur slider and the grayscale toggle work in the opposite direction to everything else on the page: they make the image harder to read. They are a self-imposed handicap for players who find the unlocked levels too generous. Solving the day resets blur to zero automatically. Each of the four Pixel modes remembers its own settings separately.
Tips
Trust the colours. Base splash art stays inside the champion’s canonical palette, so blue-and-gold, red-and-black or Freljord white each cut the roster hard — the trap that exists in Splash mode simply is not here.
Base splashes are also older and more varied in composition than skin art tends to be. A centred, full-body, posed figure usually means an early champion; a tight, dynamic, off-centre crop usually means a recent one.
Turn hints on once you are properly stuck. The first arrives at three wrong guesses, and the early ones are deliberately weak — gender and resource type — so taking them early costs you very little of the puzzle.