Puzzle: Splash
Today’s splash art behind sixteen tiles. One more turns over with every wrong guess, and the face is last.
How Puzzle: Splash works
The splash art is cut into a six-by-four grid and sixteen of those cells are used as reveal tiles. You begin with one unlocked, and every wrong guess unlocks another — so fifteen wrong guesses would put all sixteen within reach.
By default, auto-reveal turns each tile over as it unlocks, and reopening the page restores exactly the tiles you had showing. Switch it off and unlocking becomes separate from revealing: an unlocked tile waits as a clickable placeholder until you choose it. Either way, clicking a revealed tile hides it again — hiding costs nothing and the crop stays cached, so you can toggle tiles freely while you think. Locked cells are left blank on purpose — the checkerboard is the empty state, so you cannot read anything from where the gaps are.
The tiles are scattered deliberately away from the champion's face, and the final piece is always the face itself. That is the whole shape of the mode: the cheapest information is scenery, and the single most identifying tile is the most expensive one on the board.
Skip costs one wrong guess and unlocks exactly what a wrong guess would have. Give Up reveals every tile at once and offers a full-image view, but does not count towards your streak.
The skin round
The art is drawn from a random skin, so naming the champion is only half of it: once you have them, the game asks which of their skins you have been looking at. That second half is scored on its own — the streak was already recorded when you named the champion, so a wrong skin, or giving up on one, cannot take the day back off you.
Tips
Spend your first tiles on the edges rather than the middle. Centre tiles tend to land on the champion's body, which at a single tile's size is often just fabric or armour. Corner and edge tiles catch background, and background is where region and theme live.
Weapons are worth more than skin. A single tile containing a distinctive weapon, prosthetic or familiar silhouette usually narrows the roster faster than a tile of a face at this crop size would.
Remember you can hide tiles. If a revealed tile is drawing your eye and leading you nowhere, hide it and look at the rest of the board without it — re-revealing is instant and free.
Because the face is last, do not save your guesses for it. A player who stalls waiting for the final tile has usually spent more guesses than one who committed on scenery.